﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

// 加入这个标签，使其能够在unity中create->AVG Asset Config
[CreateAssetMenu()]
public class AVGData : ScriptableObject { // 没有生命周期，MonoBehaviour

	public List<DialogContent> contents;

	//public bool charaADisplay;
	//public bool charaBDisplay;

}

[System.Serializable]
public class DialogContent
{
	public string dialogText;
	public bool charaADisplay;
	public bool charaBDisplay;
}
